![]() You’ll be shopping in the supermarket with your family, when all of a sudden the chef appears and you have to run for your life, ensuring you’re not caught, otherwise you’ll need to repeat the sequence all over again. This central theme pops up in places, and adds some urgency to an otherwise slow and weirdly paced game. The chefs out to expose Octodad to his family and the world, and he won’t give you an easy ride in his mission to do so. To make sure there’s a narrative, Young Horses have made a arch nemesis to Octodad: a chef. The games chore stages couldn’t last forever though, with Octodad starting quite blissful, but turning into a fully pledged story before long. Ocotodad is a nightmare to control (a seeming fit to an octopus impersonating a human), with this chore alone taking up to 5 minutes just to grab the right objects and put them in the right place. You’d think making a pot of coffee would be pretty easy in a game all about participating in everyday chores, but you’d be wrong. I suppose you could say that Octodad gets your preconceived notions of boring things in real life and flips them on their head with the introduction of one strange main character. Who would have thought scanning items through a checkout would be so much fun when it’s considered a chore in everyday life. surrealism to the game that I haven’t felt before in others. The everyday scenarios with this crazy character adds a sense of. ![]() There will be levels where you have to do household chores, and other levels where you’ll just have to take your family out to the shopping market. Throughout the course of Octodad, you’ll be repeating similar events to the start, with levels designed to push your controls of Octodads limbs to the limits. Combining all these actions allows you to manoeuvre Octodad around the world, but you have to be careful, everyone is always watching you, meaning if you make too many mistakes or are too clumsy in how you move Octodad around, you’ll suffer for it when people start to notice you’re not human. Whilst you hold the trigger down, you then use the analogue sticks to control in which direction the leg should point or move. To walk, you press and hold one of the triggers on your controller in order to raise a leg, the longer you hold the trigger down, the higher it goes. You control his right and left arm with the left and right analogue stick respectively, pressing the RB button to pick things up and pressing it again to put things down. The control mechanics are the core of this game, with Octodad being rather hard to manoeuvre reasonably well. From here, its your job to find your suit and embark on an epic quest of controlling Octodads four limbs to pursue getting to your wedding reasonably presentable. The game messes with the joke of Octodad being an octopus in disguise from the offset, throwing little quips about people not noticing he’s one straight away before you even control him. You start the game of Octodad out at a church about to attend a wedding ceremony. Did Octodad live up to my huge expectations? or was I just living a dream as to whats possible with indie development? Octodad is a game based around seemingly ordinary things we do thorughout our lives, as Octodad tries to fool everyone around him into believing he’s another human, just like us. Octodad was unfortunately delayed for the PS4, and as I haven’t got around to buying a PS4 just yet (my PC is more powerful than both the PS4 and Xbox One, and there just hasn’t been unique games yet) I decided to get the game on my PC. The Game looked goofy, fun, and all around a brilliantly unique game that I couldn’t wait to play for all of its ideals. Here was a platform holder like Sony, bowing their head to an indie studio, and making way for a company that wouldn’t have been given the time of day 5 years ago. When Octodad was announced and shown off around the time of the PS4 announcements, I couldn’t have been more excited at the chance to play it. Considering its indie origins, Octodad certainly looks the part, with highly polished graphics and menus looking like they’re straight from a AAA game developer studio.
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